The use of light in the game Batman: Arkham Asylum has given me ideas of how I could make the best use of light in my own environment. It gives me an idea of what my environment might end up looking like,
considering that I have also chosen to make my environment old and
decrepit. Arkham Asylum has similar gritty styles to another game I have looked at, Bioshock, however Arkham Asylum's lighting is more subtle.
Arkham Asylum possesses a dark, gloomy atmosphere that is achieved through it's use of light.
The lights are all dim making all of the corners and small spaces dark. In some areas, several shafts of light poke through the holes in the ceiling highlighting the fog and gloomy atmosphere.
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