Monday 21 May 2012

Ubi-art

Ubi-art is the engine used to create the beautiful environments of Rayman Origins and hopefully will soon be open source.
Ubi-art allows the animation of any kid of single image. You basically cut it up, add a skeleton and begin animating. The software compensates for any deformation of the image. This approach is specifically designed to compliment the artist. By simplifying the process, artists can animate with freedom and simplicity. Michel Ansel, creator of Rayman, expressed that this tool was meant to be shared and to get people involved. I can understand why he wants this software to be open source. People that are put of by the complexity of games can now simply draw and animate. It could open up gaming significantly and create a whole new community of artists, animators and gamers.

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